Usually I stick 10w for def and push with 20w 2-7 but currently exploring 10w offense. currently I am playing as fascist philippines trying to invade china. Cookies help us deliver our Services. T… share. About Hearts of Iron 4 Wiki What is this space marine thing I keep hearing about? 5 infantry. Hoi4 Best Division Templates 2021 The fact my kids will never know me drunk is the best gift that I can give myself apart.The coffee shop owner must also complete the governments relaunch plan template, and provide details of all. All trademarks are property of their respective owners in the US and other countries. This page was last edited on 18 December 2016, at 19:10. This is the documentation page for Template:Icon. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery 3. It is only visible to you. The second section called Advanced Templates has several templates which are good only in certain situations. HOI4 file format description. Division width can really translate to how much shit you have in a division. The second section called "Advanced Templates" has several templates which are good only in certain situations. This number offers more divisibility, allowing 16, 24, 32 & 48 etc width divisions to fit snugly together. I recommend to go for support artillery for extra soft attack. The only way I could imagine a 10 wide working is with 3 tsnks and 2 mech. https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 Base combat width is set to 96 and attacking from another direction adds a further 48. When it is viewed directly, links using variables may appear broken; do not replace these with hardcoded page names or URLs. The usual setup is: 10 marines 2 heavy tank destroyer 6 artillery This gives you 44 width, 40 with field marshal -10% width bonus. report. Even then, you have basically no attacks or breakthrough, why are you doing it? All rights reserved. 1 Overview; 2 Parameters; 3 Usage Examples; 4 Index. I know I'm probably being annoying now, but I thought I'd try 1 last time. By themselves the line will almost continuously be pushed back assuming the attacking divisions are at full strength. I had a "genius" idea to try 10 width offensive templates. though I find them pretty much useless except for defense. © Valve Corporation. Hell, people use single cavalry in very early wars (Canada attacking USA). Yeah after a couple more games of 10w offense it seems theres just no point except for defense. Any suggestions? 1 Overview 2 Division Templates 3 Resources 4 Autonomy 5 Focuses and Research 6 Consisting of two states (Singapore and North Borneo), British Malaya begins on 12:00, 1 Jan, 1936 with 2 divisions of Infantry, 0 Military Factories, 0 Ships in its Navy, 0 Naval Dockyards, 0 Aircraft, 1 Civilian Factory, 25 Convoys and 50.8k Manpower. Any suggestions? 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. Way too many support companies, imho. Combat takes place with one province attacking another at 80 width. Many people share .hoi4 files without attaching instructions on how to use it. ========Every template has been tested and works 100%=========, =================== 1.9.3 compatible ======================. If you want to see more guides & content, support me via @Patreon/ASSPIRE. No point going 10w if you're playing a supportive role since larger divisions are better at offensives. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. When you attack from a single province, the combat width is 80. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. Log in or sign up to leave a comment Log In Sign Up. This might look crazy,but it works, trust me. 67% Upvoted. You can either use support artillery or support anti-tank. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank 2. I have tried this template it is useless as theres not enough org. The french-must-have-eng-and-harm got his wish after all . 10W (or even 7 or 15 or whatever) is absolutely perfect in you have low manpower or very low equipment and need to have a very long frontline. Switch mod: Vanilla (1.10.3) Kaiserreich (1.10.3) The Road to 56 (1.10.3) Save division Copy to Clipboard If you have any feedback, contact the author , or report an issue on github . best. If you go 10% over width, your divisions lose 10% of their stats. 6 infantry 2 arty 1 tank destroyer - same as above, but now you get the armor bonus yourself. Just equip them with ART and ENG. Here is an example of a basic 10 Infantry division template for defense: ... 20 width 10 divisions-> 10 battalions. 8 infantry 1 arty 1 (aa) at - useful when facing off against (light) tanks. Still good in low supply areas like Africa or Asia. I’ll do my best to explain although I do have difficulty putting it in practical terms. But they shouldn't be at full strength. The wiki informs me fight width provides been remade and randomly shows me to kiss my 7x2 template goodbye while not providing an illustration of a balanced department I should substitute it with.The core principles of what you desire in a unit are usually the exact same as vanilla, high org, smooth attack and etc. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. 4.5 years post-release and the Continuation War, a 2.5 million man conflict during WW2 and the largest in Nordic history, is still not in HoI4, in any form. This item will only be visible to you, admins, and anyone marked as a creator. ... [HoI4] Why 40 Width Divisions Are Better Than 20 Width - … Width of a template can be seen in the stats part of the template. Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. 10 Tips for Designing a Division Template in Hoi4 (Hearts of Iron 4 Strategy Guide) - Duration: 18:42. 31 Badges. and overall just bad. The three battalion types are: 1. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. On this page, we try to provide assistance for handling .hoi4 files. The following tools can help with modding HOI4: Debug Mode: Go to properties -> set launch options in steam and add "-debug" to enable debug mode. This item has been removed from the community because it violates Steam Community & Content Guidelines. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Having Engineer support in such a division isn't the end of the world, as 9-10 Infantry + Engineers make pretty ideal port garrisons, but will slow down Exercise unit experience gain by 50%. Feb 25, 2018 @ 1:03pm The rule of thumb is that you want a combat width of 10, 20, or 40. Later on you should upgrade this one to 40 width.". Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-airIncreasing the number of battalions in a divisio… Please see the. Template:Icon/doc. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This is a 50 width infantry template perfect for countries with a high population such as China or British Raj. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. This is where 10 width infantry becomes the best division template in the game. MOD used: *THE ROAD TO 56* template - support arty - support signal-support recon -support engy. 20 width 7/2 divisions are 7 infantry and 2 artillery battalions. Will hold the line very well. 20W is that sweet spot of having enough to sometimes block the entire 80W of attackers. Any suggestions for offensive 10w templates is it even possible? Contents. A mass of 10 width divisions in significant numbers with reserves in the rear is almost impossible to breakthrough quickly. 50w infantry is great, just spam out guns and you can use the spare factories to make air. @Nerkec Double it, just X2 the whole thing, "20 width infantry template. I had a "genius" idea to try 10 width offensive templates. In this video I detail why 40 combat width is the optimal layout for you division designs. What about decreasing the combat width exceeded penalty from 2x to 1x so that historical divisions are less penalised? I like to experiment with 10w templates as I got a bit bored with the tried and true 20w 2-7 inf/art for minor nations. Allows you to pierce their armor so they don't get the bonus. Jump to navigation Jump to search. You need to sign in or create an account to do that. 5 months ago. This is guide is a collection of basic and advanced templates. I would skip regular recon and signal, you could put those factories into light tank recon for the armor bonus or something else that gives a noticeable advantage. why do you use cavalry recon company when this reduces the speed of the division? The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. Still good in low supply areas like Africa or Asia. Template guide to hearts of Iron 4 multiplayer. My ideal template for such is 9-10 Infantry Battalions, and nothing else. Todays hoi4 man the guns tutorial video is talking about some new hearts of iron 4 division designs for hoi4 soviets. Lategame you get 900+ Soft attack and you can slowly push across pretty much all terrain including rivers being mostly unstoppable by anything but tanks. May 18, 2014 2.719 226. This is preferable to the above division, especially if you're fighting in Europe. Yet it isn’t evident for everyone which program a .hoi4 file can be edited, converted or printed with. For passive no micro defense no matter how you slice it 10W barely has enough defense to block any 40W attacking let alone 2. While these numbers may be 'optimal', the 1% penalty mean you will not be punished if you get creative. though I find them pretty much useless except for defense. Sort by. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The idea of this template is to not let the enemy recover/organize and to keep attacking the enemy. Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. From Hearts of Iron 4 Wiki < Template:Icon. Width is also affected by certain combat tactics. By using our Services or clicking I agree, you agree to our use of cookies. This is a standard discord rules guide, however at the end "space marines" are discussed. This item will only be visible in searches to you, your friends, and admins. I like to designate one of my division templates as a 'Reserve' template. Dan1109 Field Marshal. Stat Two 10 Width % compared to One 20 Width HP 1.03% Organization 79% Soft Attack 41.45% Hard Attack 17.58% Defense 11.18% Breakthrough 25.04% Manpower 8.26% Total Production Cost 27% With this in mind, when 2 10 width divisions attack the same target, even if only 1 gets into combat, the other will be able to quickly help them with proper reinforce rate and Initiative. Hoi4 Unit Experience Cheat Walkthrough. You will want to make division templates that give you an edge to those effects, the most common are 20 and 40 width divisions. #1. spike2071. 40 width 14/4 divisions are 14 infantry and 4 artillery battalions. Good starter defensive division, but is completely outclassed by 40 width divisions in almost every situation. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. Each division has a division template. 3. hide. New comments cannot be posted and votes cannot be cast. But yeah, they'll be only really effective as defensive divisions, not offensive. Soft: 115.1: Hard: 58.1: Air: 0.0: Defense: 300.2: Breakthrough: 46 Armor: 0: Piercing: 43.9: Initiative: 40%: Width: 27: Hardness: 0% save. Español - Latinoamérica (Spanish - Latin America), Guys as you might already know i do this work for free and with passion. level 1. 40W is a waste of defense and too much RNG involved. 8 comments.